Journey with a Mariners’ Museum Educator on an exploration of artifacts, diving into the Museum’s vast collection. During the interactive session, students will have the opportunity to connect with an educator in real time as they learn new stories, ask questions, and participate in fun but short activities.
Programs are designed for students ages 8 – 11 years old, but younger and older siblings are welcome to join.
These programs will be available until the end of the 2019-2020 school year.
Select a time during these hours and enjoy a FREE 30-minute interactive session. There may be other families participating in your scheduled program.
Once a program is booked, we will send detailed instructions on how to join the interactive session.
A computer device (phone, desktop, laptop, tablet) with a camera and microphone is required.
Programs will be conducted using Google Hangouts
If you are using a computer or laptop to connect, you do not need to have a Gmail account to participate. If using a phone, you will need to download the Google Hangouts app.
Tsunamis are powerful ocean waves often caused by strong earthquakes. Though tsunamis are uncommon in the Atlantic, on November 18, 1867, an earthquake triggered a tsunami that damaged many ships, including an active warship called the U.S.S. Monongahela. Students will learn the story of this fateful day through the voice of a sword found on the Monongahela. Participants will need a sheet of paper, a writing utensil, and your imagination.
What do emojis and hieroglyphics have in common? To find out, journey back in time with us as we explore the history and geography of Ancient Egypt. Students will examine unique artifacts to learn about Ancient Egyptian life, create a story using modern day hieroglyphics, and make their own pyramid using a $1 bill. Participants will need a $1 bill (or a piece of paper that is 6 inches by 2.5 inches), paper, and drawing supplies.
Learn about the traditions and unique maritime history of South Pacific Islanders. Students will compare images from the Disney movie Moana to numerous historical images from our Museum’s collection. The program will end with a map-making activity! Participants will need paper and drawing supplies.
Let’s take a look at the Sailmaker’s Shop in Newport News Shipbuilding…but in a painting! In this program, students will learn how to “visually read” a painting by identifying new and old technology, and understanding how a painting can tell us a lot about the past. At the end of the program, students will examine everyday items around the house and learn how those items have changed over time. Participants will need paper and drawing supplies.