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Extreme Deep: Survival and Exploration

Target Grade or Age

Grade Level: 4th - 9th

Our talented team of Museum educators is committed to providing an engaging experience that brings SOL-related content to life for your students. We bring passion and energy to each program to ensure the highest level of impact and retention. To learn more about this program, click on one of the format options listed below.

Choose your experience:

Duration: 75 minutes

The deepest parts of the ocean are dark, cold, pressurized—and still full of surprises. Students will journey through deep-ocean zones to investigate remarkable animal adaptations and the technologies people use to explore extreme environments, combining sound, career-connected challenges, and creative design.

Listen to the Deep Ocean

Students will investigate ocean sound through an interactive listening and identification game.

Take on Marine Career Challenges

Students will collaborate in marine career roles to complete challenges while learning how humans explore the deep sea.

Design a Deep-Sea Submersible

Students will design their own deep-sea submersible as they apply what they have learned about deep-ocean exploration and extreme conditions.

This program will help students strengthen collaboration and problem-solving skills while seeing how science, engineering, and marine careers make exploration possible in one of Earth’s most extreme environments. Teachers will have the choice of a docent-led tour or a self-guided, themed scavenger hunt through the galleries to complete the experience.

Duration: 75 minutes

The deepest parts of the ocean are dark, cold, pressurized—and still full of surprises. Students will journey through deep-ocean zones to investigate remarkable animal adaptations and the technologies people use to explore extreme environments, combining sound, career-connected challenges, and creative design.

Listen to the Deep Ocean

Students will investigate ocean sound through an interactive listening and identification game.

Take on Marine Career Challenges

Students will collaborate in marine career roles to complete challenges while learning how humans explore the deep sea.

Design a Deep-Sea Submersible

Students will design their own deep-sea submersible as they apply what they have learned about deep-ocean exploration and extreme conditions.

This program will help students strengthen collaboration and problem-solving skills while seeing how science, engineering, and marine careers make exploration possible in one of Earth’s most extreme environments.

Learning Objectives

  • Students will name and identify the ocean basins (Arctic, Atlantic, Indian, Pacific, Southern), ocean zones (sunlight, twilight, midnight, abyss, trench), and the deepest part of the ocean (Mariana Trench).
  • Students will describe the 3 extreme conditions of the deep sea and provide an example of an adaptation that allows an organism to survive in that environment.
  • Students will engage in career exploration by discussing deep-sea exploration technologies (ROVs, AUVs, HOVs) and the types of careers that utilize these vehicles.
  • Students will engage in teamwork while designing a remotely operated vehicle to achieve their research goal.

Science (VDOE 2018):

  • Elementary: 4.1, 4.2 (b,c), 4.3, 5.1, 5.3, 5.5, 5.6, 5.8 (a)
  • Middle: 6.1, 6.6 (b,e,f), 6.7 (a,b), 6.8, 6.9 (a,c,e), LS.1, LS.4, LS.5, LS.6 (b,c,d), LS.8, LS.9, PS.1, PS.6 (c), PS.8, PS.9 (b,d,e,f)
  • High: ES.1 (a,c,d,f), ES.8 (d), ES.10 (a,b,e); ES.11 (d)

History (VDOE 2015):

  • WG.1 (a,b,c,e,f), WG.2 (a,c), WG.3, WG.4, WG.5

Next Generation Science Standard:

  • Elementary:  4-PS3-2, 4-ESS2-2, 5-ESS2-1, 5-ESS3-1, 3-5-ETS1-1, 3-5-ETS1-2, 3-5-ETS1-3
  • Middle:  MS-PS2-3, MS-LS2-1, MS-ESS2-4, MS-ESS2-6, MS-ESS3-3

Principles of Ocean Literacy:

  • 1) Earth has one big ocean with many features.
  • 2) The ocean and life in the ocean shape the features of the Earth.
  • 5) The ocean supports a great diversity of life and ecosystems.
  • 6) The oceans and humans are inextricably interconnected.

Pricing:

Payment can be made before the program, or we can invoice following your program.

  • Programs at the Museum are $4.50 per student.
    All adults accompanying a field trip are free.
  • Programs at your location are $4.50 per student.
  • Virtual education programs are $125 per program.

Reservations are required for all programs and are booked on a first-come, first-served basis. Programs fill quickly in the fall and spring, so make your reservations a minimum of two weeks in advance.

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